#ifndef __LEVELLISTSCENE_H__
#define __LEVELLISTSCENE_H__
#pragma once
#include "cocos2d.h"
USING_NS_CC;
class LevelListScene :
	public CCLayer
{
public:
	LevelListScene(void);
	~LevelListScene(void);

	static CCScene* scene();
	virtual bool init();
	CREATE_FUNC(LevelListScene);
};
#endif  //__LEVELLISTSCENE_H__

